Instead of crowding four soil cleaners around each wind turbine, I found that using only three of them would allow for more efficient irrigation. I could choose which of these shapes worked best to cover the most area.Īs these interleaved systems - power, soil, and irrigation - spread to other corners of the map, I began to refine my design. Each irrigation system could be configured to shower water in multiple directions, creating tetromino-like areas of greenery on the now fertile soil. Unlike a normal city-builder, I wasn’t just placing squares on the ground anymore. That’s where things got a little interesting. Riverbeds serve as natural firebreaks, but they require planning to get the most benefit. Once you’ve grown fields of flowers, you can use controlled burns to make room for dense forests. From there, I was able to place irrigation systems that would turn the land green and lush. Each one shows an effective footprint, and the secret is matching the shape of the terrain while maximizing the amount of good each structure can do. The first step in rejuvenation was to build wind turbines, which in turn powered up to four small structures that purified the soil. My demo of Terra Nil started out on a flat plane laced by dry riverbeds and dotted with cracked earth. After nearly two years of homebound hyper-vigilance brought on by political chaos and a global pandemic, this is the deeply chill distraction that I needed. So imagine my surprise in early June when the team announced its next project, Terra Nil, a “reverse city-builder” about restoring wild areas after an ecological disaster.Īfter spending a few hours with an early demo of Terra Nil, it’s hard to imagine a bigger departure for the studio, but I’m all in. The game features pixelated caricatures of action movie heroes blowing stuff up with big guns and even bigger American flags. Free Lives is best known for its 2014 side-scrolling action game, Broforce.
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